Refracted Fate: Tools in Color

While I got everything into a confused mess as several windows closed or disappeared yesterday, I managed to find where you reset the hud in 3D Coat.

And as such, the tools are finished, in full color with metal and rubber materials.

I’ll update again tomorrow about some thoughts on the project as a whole and the day after with how it went during GGC.

Refracted Fate: Tools

As things are going on still, I am making further misc items for the game – this time it is tools, something a lot of places would have. While it would have taken less time if 3DS Max didn’t crash on me and erase my progress once.

The next step is UV mapping once I’ve confirmed the size of the tools.

Mostly detail work at this point.

Refracted Fate: More Textures

So last Friday I finished up making textures for my Misc items so far, and ran into difficulties with trying to add text to things such as the mug. I later decided against text for the sake of not recalling how I did that last time.

Sadly, I could not figure out how to make the glass mildly see-through in the engine. I will try to look into if it is possible in my free time.

Refracted Fate: A Ray of Hope

So we changed the name of the game. That aside, I’ve finished textures for every vent in the game, something I’ve worked at for a while. The pipes are supposed to come off as rusty and old, but also robust.

While I faced some difficulties with certain faces not wanting to show up, this time I could solve that much easier and quicker than last time.

That is not all that’s been done. I’ve also improved the sink to be aged further, with input of my teammates to create the final product, allowing the bathroom to look a lot more together.

I’ve also, most recently, started making whatever misc items that come to mind, as to fill out the world, due to being ill today. So far nothing I can’t image the others haven’t done already, but it was stated that was fine when I asked.

Misc Items.png

A Ray of Hope: Texture Update

I need to recall making more of these. How many did we have to make again? Eight? I don’t know.

I’ll update when I have a number of things to show.

The textures for sinks, toilets, and stalls are finished, rusty and old as they should be compared to the pleasant and nice before pictures…

3D coat, as my program of choice when it comes to textures, which makes this sort of thing fairly easy to make. It took a bit to figure out how to use P4V and Unreal together, but as I’ve finally gotten a handle on that, with some help from the boys, things look good.

I am working on ventilation pipes now. More on that as it develops.

BGP: A Ray of Hope

I need to stop forgetting to make posts about this.

As things are I am working on assets for the game levels bathroom. While I am having difficulties with two points of the assets (the bathroom stalls) not wanting to keep their faces when I import them to texture them that I need to solve this week, I have finished the ground color of the sink and the toilet themselves.

Next point of interest would be to find tutorials to help me age these with, among else, rust.