As we lack a lot of work to do, for us who aren’t programmers, I have been set to work on my project raport. As such, I have little to speak about in the manner of work I have done, as I have returned to look through my last raport for how we are supposed to write it, and I have started setting up for it. As well as looking through our documentation and my blog for what to write in said raport.
Due to this, I have noticed I really need to write down somewhere when an assignment start and ends, as I have little memory when it comes to dates. And that could prove highly inconvenient, especially when writing a thing like a project raport. However, with scrum, the documentation of our group have improved a little. Not by a generous amount, but I have a greater clue of what we did during what week during this project than I had with our last project, as that documentation was not truly time-stamped and slowly faded of into oblivion. Which means that this little improvement is better than absolutely no improvement.
Not that I am truly harsh at my group, as we have an excellent communication. It is a fun group to be a part of, but it’s shortcoming is definatly just documentation, even if we are learning. Slowly.
But, as there is little I can think of to write about me writing my project report using my old one as a guide line, let me instead finish this blog entry by talking a little about the game, from my perspective. I have done plenty of odd-jobs around this project, from screens to level design and documentation.
I love working with the group I have worked with during this project, given how we have, as previously noted, an excellent communication.
The game seems deceptively simple to me, being harder to pull off than it may appear to be. But at the same time, once we found that we needed to focus at things in order rather than being all over the place. We also had plenty of stretch goals, that are unlikely to make it into the game. Aesthetic stretch goals, and what would have been a boss. We had to remove doors and hatches from our plans, and the more open access to in which order you play the levels.
With this I leave you, to return to writing my project raport.