As I have the ever pleasant assignment to look over and manage the tasktraker this week, and the sudden problems with the Internet, I will continue where I left off about last weeks levels. It also allows me to tell you about a few things taken up in the comments.
We are three that, in theory, makes the maps complete. I make suggestions for the layouts, our main level designer makes the layouts better – along with placements of enemies and samples, while our main artists makes the art for the maps. After those steps the map goes to the coders.
As for my thought process, I mainly go with what I feel like could work. My goals are to make them easy to navigate, and not very confusing, to make simple basic level overviews.
This particular level is rather linear, but has one big, open space that could be possible to be a bit creative with. Perhaps one of our lurking, tricky fishes – which name I’m currently forgetting – to be placed in an upper place to trick the player up there.
A very symmetric map with great large spaces. It is rather simplistic, and could also possibly be used lying down. Possibly I could have made a few walls jutting inwards as well, or some platform for samples.
This map is rather complicated, and I’m not sure if it could be utilized – it could possibly be a late-game map. Lots of possibility to get lost, but no dead ends. Rome rooms could be removed to make it an easier map to navigate. I might have overdone it on this map.
This is a decietful map in that it looks and feels more simple than it would be. Platforms could be added in the big rooms, for additional room for samples and power ups. It is rather big, and you could easily get lost in such open spaces.
To end this little display, as these were all the last maps, I must say I can’t give better descriptions as I do not have my thoughts while building them fresh in mind. My insperation, borrowed from looking at parts of dungeon maps mostly, ran out at the last map. But after making ten maps, I’d say it was rather to be expected.
As for this weeks work, I really must start working directly, because I had serious complications when I was going to start working, that I had to go to the help desk for help with.